So, my friend, Blade579, and I have progressed in the game, "Alone in the Dark". Although there has been many times that we have been so frustrated with the game, the option to poor lighter fluid on the xbox did seem appealing. Regardless we stuck through it and got much further, granted i doubt we at all close to the ending, we have progressed. Which brings me back to the list of things we hate about "Alone in the Dark".
*Text messages
*Clues
*Evil trees
This officially concludes our list of things we hate about, "Alone in the Dark"... until we find more things we hate. Anyway here are some helpful hints to those who get stuck in some of the places we did.
1) Don't forget you can blink! trust us it can help
2)Don't get obsessed over clues that could possibly mean NOTHING!
3)Don't forget about weapons on the floor. I know it seems stupid, but trust us they are always around and they will never run out of ammo.
4)STICKY BOMBS!
And that is all the helpful hints I have for you today.
This is smightnight saying,
"Till next time, in the lobby"
Showing posts with label Alone in the Dark. Show all posts
Showing posts with label Alone in the Dark. Show all posts
Monday, July 18, 2011
Alone in the Dark: Part 3
Labels:
Alone in the Dark,
smightnight,
STICKY BOMBS,
xbox
Thursday, July 14, 2011
Alone in the Dark:Part 2
As my friend, blade 579, and I have learned, if you don't play survival games often you will struggle with this game. Aside from "Condemned 2", I have not played any other survival games. While neither of us are prepared for this game, we do find it to be a good challenge. Having said that there are many aspects of this game that we find... piss us off to say the least. It is because of this that we have devised a list of things that piss us off about this game.
1) camera angles.
2) "combinations"
3) the fissure
4) lack of objectives on the map
5) confusing story line
6) really stupid puzzles
So these are the things in "Alone in the Dark" that really piss us off. Please comment with your list of things that really piss you off in the video game your currently playing!
This is smightnight saying,
"Till next time, in the Lobby"
1) camera angles.
2) "combinations"
3) the fissure
4) lack of objectives on the map
5) confusing story line
6) really stupid puzzles
So these are the things in "Alone in the Dark" that really piss us off. Please comment with your list of things that really piss you off in the video game your currently playing!
This is smightnight saying,
"Till next time, in the Lobby"
Labels:
Alone in the Dark,
Condemened 2,
piss us off,
Survival games
Monday, July 11, 2011
Alone in the Dark
Today I will be going over a bit of a review as well as a short tutorial for the game "Alone in the Dark". First Id like to say that I extremely enjoy this game. Your character wakes up in a mysterious make shift hospital with no memory of his former self. I personally found that the blinking effect really sucked in all honesty. As my friend failed many times, one must remember to blink, if you do not do so you will die. Not to fret though, this painfully annoying mechanic will not be necessary in the near future. To blink just press in the right thumb stick.
While the game does provide a general tutorial for the most part, it lacks in some major details which would make your gaming experience much easier. One such detail lies in the jacket. Your jacket acts as your primary bag, with many holsters. It will contain many essential items which will be crucial for survival. While this game masks itself as just a horror game I find it as more of a survival game. To survive you must check every corner, desk and hole in the floor to find important items, one such item is the flashlight. Often times you will find yourself in extremely dark places, during which your flashlight will be your only source of light. With this said leaving your flashlight on the whole time will not work out well. Just like in the real world, your flashlight will not have an unlimited amount of power, like many things it runs on batteries. Conserve your flashlight only for times when it is absolutely necessary. While you can collect batteries, your character, apparently, is not smart enough to change the batteries himself, but instead you have to open your jacket and "combine" the batteries with the flashlight.
Other items can be combined to form weapons, such as the lighter and mosquito spray to form a make shift flamethrower. While I have just started to play this game I will be posting more helpful hints as I learn them myself.
"Till next time, in the lobby"
While the game does provide a general tutorial for the most part, it lacks in some major details which would make your gaming experience much easier. One such detail lies in the jacket. Your jacket acts as your primary bag, with many holsters. It will contain many essential items which will be crucial for survival. While this game masks itself as just a horror game I find it as more of a survival game. To survive you must check every corner, desk and hole in the floor to find important items, one such item is the flashlight. Often times you will find yourself in extremely dark places, during which your flashlight will be your only source of light. With this said leaving your flashlight on the whole time will not work out well. Just like in the real world, your flashlight will not have an unlimited amount of power, like many things it runs on batteries. Conserve your flashlight only for times when it is absolutely necessary. While you can collect batteries, your character, apparently, is not smart enough to change the batteries himself, but instead you have to open your jacket and "combine" the batteries with the flashlight.
Other items can be combined to form weapons, such as the lighter and mosquito spray to form a make shift flamethrower. While I have just started to play this game I will be posting more helpful hints as I learn them myself.
"Till next time, in the lobby"
Thursday, June 23, 2011
Alone in the Dark
So I'm sitting on my couch thinking "I have absolutely no games to play!" when I remembered that I had just picked up Alone in the Dark a few days ago. I had this epiphany at around 12:00am this morning, so I couldn't exactly form a very intelligent or even sensible review of this game with the 30 minutes I will play of it before I go to sleep, but I gave it a shot anyway, Of the first 30 minutes of Alone in the Dark, I realized one very important thing, noticing the warning signs of a bad game are very helpful tools. I noticed that this game was going to be a grind the second I was shown the first actual button prompt, "Press right stick to blink"... I mean, really? Why on Earth would I want to make my deranged Survival Horror protagonist blink?! Maybe this mechanic is just part of the tutorial of the game, but I have seen several people die so far, so I assume I am somewhat in the game. (Though I have yet to encounter an enemy...)
As far as survival horror games go, this game is delivering somewhat. Given I died within the first five minutes multiple times due to lack of an objective, the game looks legitimately scary. If I were to pinpoint exactly what has scared me the most, it would probably be the lack of an enemy. Honestly, there is nothing worse than seeing glimpses of an enemy tear someone apart, only to have them vanish before you can lock your gaze upon them. If they keep this shrouded terror in the shadows, I expect some sucker punch scares and very tense situations further in the game. Hopefully, the horror and surprise will make up for the strange mechanics and the awkward controls.
Now, to get to the reason I actually picked up this game in the first place. I had heard stories from a friend of mine about a game with a very interesting build-your-own-weapon- mechanic, and, seeing as how Dead Rising 2 felt like more of an arcade game to me, I wanted a survival game with a building weapons mechanic similar to that of Dead Rising's. Have I seen any of that yet? No, but that's just because of my failure to comprehend what the tutorial meant by "follow the man with the gun's instructions". ( I decided to take the "I'll do what I want!" option and did the opposite of what he instructed several times, and each time was met by a butt-stroke to the back of the head.) Well, seeing as though I have literally seen about 15 min of actual gameplay, I will save the actual review for later. Until then!
"Live Love Laugh Ragequit"
- Blade579
As far as survival horror games go, this game is delivering somewhat. Given I died within the first five minutes multiple times due to lack of an objective, the game looks legitimately scary. If I were to pinpoint exactly what has scared me the most, it would probably be the lack of an enemy. Honestly, there is nothing worse than seeing glimpses of an enemy tear someone apart, only to have them vanish before you can lock your gaze upon them. If they keep this shrouded terror in the shadows, I expect some sucker punch scares and very tense situations further in the game. Hopefully, the horror and surprise will make up for the strange mechanics and the awkward controls.
Now, to get to the reason I actually picked up this game in the first place. I had heard stories from a friend of mine about a game with a very interesting build-your-own-weapon- mechanic, and, seeing as how Dead Rising 2 felt like more of an arcade game to me, I wanted a survival game with a building weapons mechanic similar to that of Dead Rising's. Have I seen any of that yet? No, but that's just because of my failure to comprehend what the tutorial meant by "follow the man with the gun's instructions". ( I decided to take the "I'll do what I want!" option and did the opposite of what he instructed several times, and each time was met by a butt-stroke to the back of the head.) Well, seeing as though I have literally seen about 15 min of actual gameplay, I will save the actual review for later. Until then!
"Live Love Laugh Ragequit"
- Blade579
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